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Text File | 1996-07-07 | 875 b | 32 lines | [TEXT/R*ch] |
- @node Designing with curses Xconq, , , Game Design
-
- @section Designing with Curses Xconq
-
- Although @file{cconq} does not have the richness of display that
- is best for designing games, it does have a basic set of commands
- for that purpose.
-
- @itemize
-
- @item
- `@code{|}' @code{set-unit-type} .
- This command asks for the unit type that you would like to be the
- current type to create.
-
- @item
- `@code{\}' @code{add-unit} .
- This command adds a unit of the current type to the current location.
-
- @item
- `@code{~}' @code{set-terrain-type} .
- This command asks for the terrain type you would like to paint.
- The prefix argument sets the radius of the area to paint.
- The default radius is 0, which just paints a single cell.
-
- @item
- `@code{`}' @code{paint-terrain} .
- This command applies the current terrain type to an area with the
- current radius around the current location.
-
- @end itemize
-